![]() To make it survival friendly, small mob spawner rooms with random mob spawners will generate underground. Some mobs only spawn in special biomes, that are not everytime part of the final map, for example when creating small countries. At scales of 1:100 and smaller, real life locations of rocket launchpad are used.Įlder Guardians and Guardians spawn in these random mob spawners in the sea. This way, small “hobby” airports are not used for generation. Stone with a lot of ores visible from ground.Įnd-Portals are placed at positions of real life airports with the official 3-character code by IATA. ![]() Select the year of the borders, or disable them completely.Īreas of cities and villages are generated with cobblestone instead of the satellite image terrain. Should only be used on very large scales and is completly deactivated at scales smaller then 1:100. The smaller parts of rivers, most likely at the source of the river. Useful for really large scales, like 1:1000 and more You can select if rivers (and other water bodies) should be generated and you can select the size: Whether you use the bathymetry addon or not. Not working when you are using a high “Dagrees per Tile” value, because this uses a less accurate heightmap source. The 30m heightmap source has some missing spots that will be filled with an custom algorithm. I use this method to create maps with structures. You need a fabric server and this modified version of the “Image World Generator”: Ĭurrently no help or support, because it is really buggy. Only works for 1.16 and only for scales of 1:750 or smaller. You can shift the entire map by 360° east or west to create maps with a complete pacific ocean (for example). You can also chose the Offline Terrain (the high res requires the addon), if you have any trouble with the online images. Arcgis, Google and Bing requires a permanent internet connection. You can chose between different satellite images. This way, you can make the world a little bit greener of even add blocks for future Minecraft versions. At the moment, there is a “Standard” and “Custom” option, so you can change the color values of the custom.png image inside “wpscript\terrain” and in the WorldPainter script. The satellite images are reduced to ~20 different colors, which represent the terrain. The ingame name (in the saves list in Minecraft) is always the Tile you spawn in. At the moment, you can select between 1.12, 1.16 and 1.17. Why? 1:50 is the smalles scale that fits in the 256 blocks range of Minecraft! Smaller scales will be automatically corrected to 1:50. Using a “Dagrees per Tile” settings above 1, you can only use 1:200, 1:100 or 1:50. For example, on a 1:100 scale map, use a vertical scale of 1:50 or 1:25. ![]() You should always use a smaller scale here. You can change the vertical scale independently from the horizontal scale. ![]() Larger Dagrees per Tile usually tooks longer and need more disk space per Tile. The number of dagrees longitude and latitude that is used for each Tile. Higher values, like 10240 or more will use a lot of RAM and should be used with caution. This value is mainly responsible for the scale of your map. The size of the world export of WorldPainter for each Tile. If some of these programs are missing on your computer, take a look here: Installation. This is the folder, where the completed map will be available at the end of the generation process. You can get these files from Geofabrik or you can even use the whole planet osm data from here: (Use the “Latest Weekly Planet PBF File”). When you do a standard installation, it should be located in “C:\Program Files\ImageMagick-7.0.10-Q16\magick.exe”. This is the path to the Image Magic application. When you do a standard installation, it should be located in “C:\Program Files\QGIS 3.16”. This is the path to the QGIS application (main folder). When you do a standard installation, it should be located in “C:\Program Files\WorldPainter\wpscript.exe”. This is the path to the wpscript application that is installed with WorldPainter. In most cases, you don’t need to change this. This is simple the path to the folder, where the exe files, the QGIS project folder and the worldpainter script are located. On this website you find an explanation of every setting you can change in the EarthTiles.
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